3/24/2023 0 Comments Olliolli 2 ostThe game still sports those pixels that made the first enjoyable to see, and it still has a good soundtrack. If you are into skating, and pulling off amazing tricks in some of the most insane places, Welcome to Olliwood is the game for you. Welcome to Olliwood is more of the same that made OlliOlli so popular. So, to find that the sequel which is just as good, selling for $.99 is quite a deal. Keep in mind, that OlliOlli is still selling for $12.99 in the Play Store. OlliOlli was popular because of its tough-as nails gameplay, dope soundtrack, great controls and tons of tricks to pull off. Whether this was a mistake or an early launch promo price, we don’t know since it wasn’t officially labeled as a sale price. At the time of this article being written, the price was $0.99. Update: February 22nd, 2016 8:36am PST: Just a quick update regarding the pricing of OlliOlli 2. What is more unbelievable, is that the game is only $0.99 Keep in mind, that this game requires a controller, and more than likely, is only available for Nvidia Shield devices. The sequel to OlliOlli is OlliOlli2: Welcome to Olliwood. In particular, the Nvidia Shield devices. It was a huge hit on PC and then later on mobile devices. "I think for a lot of the music we were using, all of them would cite computer game music as some sort of influence in what they were doing, so I think it was a natural next step.OlliOlli was developed by Roll7 and published by Devolver Digital. It wasn't as much of an uphill struggle as I think we might have thought it was going to be." Not only that but they'd be interested because either they skated when they were growing up and listened to all the music associated with that, and they'd love to have their music do the same now, or they were absolute computer nuts, really into computer games, and it was their dream to have their music in a game. "When we spoke to artists directly, they would say that sounds awesome, cool. The team started casually reaching out to artists on social media and on Bandcamp until they would invariably reach a solid contact. the sort of music that DJ Lefto in Belgium, Giles Peterson or Benji B, or more recently people like Soulection Radio in the States would play."īennett and Roll7 decided to chase after licensing for this type of music the music that they were more personally interested in. "So we scrapped all of that, contacted all the artists and said, 'We're really sorry, but we've gone in another direction.' But we started again, and started focusing more around the music that we both shared an interest in, which was more the Independent Dance Music, glitchy, jazzy, chilled out. I think, had we have gone with that original set of 15 rock tracks, OlliOlli would not have done as well as it has. And having some Japanese girl scream down your throat and have all this really heavy, in your face music, was absolutely not going to be the one. "Once we got a version of it on the Vita, and sat down and just played the rock music at the same time, it became really clear that actually, it's quite a frustrating game. "This was before the game had really taken much form," Bennett says. Failure happens easily, and it happens often. The only problem being that OlliOlli was that much harder than those games, and that much more focused on one long, continuous, unending flow of tricks and landings. Being a skateboarding game, OlliOlli having a solid soundtrack of great rock would push it that much closer to the classics of the genre like Tony Hawk's Pro Skater and Skate. "Had we have gone with that original set of 15 rock tracks, OlliOlli would not have done as well as it has." I probably spent about a week and a half of actual work on it. We reached out to everyone, a massive piece of work, got everyone to agree to it and spoke to record labels. John had a list of artists for that, like Bo Ningen, and there was some full on thrash rock bands, some hippy stoner rock stuff from America. "So I think we were like, 'Hey, why don't we find some indie artists and reach out to them and see if they'd be interested in being in a skate game.' So we did a first round of work on that. The problem with those is that A) that's really out of touch, and B) I didn't think we'd be able to get a license for that easily." "I'm quite old now, I'm in my 30s, so it was grunge Pearl Jam and Soundgarden. "I used to be in a band, so the rock music that I used to listen to." Bennett says. Initially the musical direction of OlliOlli was starkly, and aggressively, different. Talking to Simon Bennett, the producer on OlliOlli and the guy in charge of getting that music licensed and into the game, I found out that this wasn't always the case, though.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |